Feb 11, 2008, 02:51 AM // 02:51
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#61
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
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Quote:
Originally Posted by MithranArkanere
My choice? Players need NPCs to learn how to craft, but they can craft anywhere after that.
- Go talk to NPC 1. Pay for recipe. You now can make long swords as long as you have the materials.
- Go kill creature A. Creature drops recipe. Take recipe to NPC and pay to decipher recipe. Now you can make Dolyak horn bows as long as you have the materials.
Direct, without chances or grinding.
Maybe a title so items cost up to 10% less or so to be made, but nothing much more than that.
A PvE item crafting panel with in-game plot explanation.
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This would be acceptable for me. It allows for customization, but doesn't require any significant "grind-time" to actually get to the point where you can craft something cool.
In response to those talking about how a fiery hilt upgrade would create a fiery visual effect, I think that'd be a neat idea. I think it could translate to ALL aspects of the crafting. Instead of that craft-panel making an entire sword, why not pick and choose from various hilts and blades? To take direction from another game, Neverwinter Nights has a wonderful system where you can pick and choose the visuals for three or four parts to each weapon. I think that'd add even more customization options to player-crafting.
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Feb 11, 2008, 09:58 AM // 09:58
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#63
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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Do what WOW did with the crafting and it's perfect.
*waits for flames*
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Feb 11, 2008, 10:36 AM // 10:36
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#64
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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no please ...dont implement this sh~t, if u want crafting and stuff go play WoW....this game is guild wars and its called that for some reason...........
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Feb 11, 2008, 10:41 AM // 10:41
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#65
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Academy Page
Join Date: Mar 2006
Location: Australia
Guild: Templars of the Apocalypse [Zoso]
Profession: N/
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Quote:
Originally Posted by masta_yoda
no please ...dont implement this sh~t, if u want crafting and stuff go play WoW....this game is guild wars and its called that for some reason...........
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Umm because Anet liked the name?
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Feb 11, 2008, 11:35 AM // 11:35
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#66
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Forge Runner
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Crafting would be good if it allowed you to create weapon appearances that do not drop, not weapon stats that do not drop. That way, it in no way affects PvP, but it gives you something unique to grind for if you have the mind to do it, but doesn't require you to.
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Feb 11, 2008, 11:38 AM // 11:38
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#67
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Ascalonian Squire
Join Date: Apr 2007
Location: Norway
Profession: A/
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Would be cool with crafting and such though i would still prefer that the same armor system in gw 2 as the one thats in gw now.
Maybe weapon crafters etc.. (but not armor)
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Feb 11, 2008, 11:56 AM // 11:56
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#68
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Frost Gate Guardian
Join Date: Dec 2006
Profession: R/Me
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I have yet to see a game, where crafting is an important skill that one whishes to develop.
The truth is, that crafting is completely useless because monsters wear the best gear. Crafting becomes a skill to make money with.
But why should I invest some time into crafting equipment and sell it afterwards if I can simply farm the gold I need?
Because it’s more fun? No not really, because standing around for hours watching a status bar filling itself from left to right is certainly not more fun than killing stuff.
And you have to farm/buy the materials, too.
Crafting for the whole purpose of changing/customizing your gear is fine.
Crafting for the whole purpose of getting better gear is a fail.
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Feb 11, 2008, 01:18 PM // 13:18
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#69
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Desert Nomad
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You obviously never played Star Wars Galaxies T. Drake. Player made equipment was better than dropped items or at least equal to.
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Feb 11, 2008, 02:18 PM // 14:18
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#70
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by T. Drake
Crafting for the whole purpose of getting better gear is a fail.
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WoW's success says differently
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Feb 11, 2008, 02:34 PM // 14:34
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#71
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Hall Hero
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Quote:
Originally Posted by -Loki-
Crafting would be good if it allowed you to create weapon appearances that do not drop, not weapon stats that do not drop. That way, it in no way affects PvP, but it gives you something unique to grind for if you have the mind to do it, but doesn't require you to.
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What if the stats mattered in PvE but not in PvP? Kind of like how the level cap is going to be (from my understanding?)
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Feb 11, 2008, 02:35 PM // 14:35
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#72
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Bryant Again
What if the stats mattered in PvE but not in PvP? Kind of like how the level cap is going to be (from my understanding?)
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Then it really means nothing just as PvE skills do, and I think Loki would agree when I say that it dosn't matter ifits PvE only and not caring much
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Feb 11, 2008, 02:37 PM // 14:37
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#73
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Frost Gate Guardian
Join Date: Feb 2008
Guild: The Mentalists [THPK]
Profession: A/
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I don't think they should make it the same as WoW in the sense of having the different talents or whatever, but I do think you could like, add things to it to make it look different. Kinda like Dyes, but other stuff too like "Sparkling Dust" for example. That would be cool..
But they should keep GW with the same methodology as it already has - nice and simple, plain and neat killing..
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Feb 11, 2008, 02:39 PM // 14:39
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#74
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Frost Gate Guardian
Join Date: Dec 2006
Profession: R/Me
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Quote:
Originally Posted by Lonesamurai
WoW's success says differently
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So why people do raids for all the l33t gear then?
What justifies all the grind to become a master smith if your stuff still "sucks" compared to all the imbalanced gear you get from raiding a dungeon?
(I know that WoW's crafting system is very well developed, but whats the purpose of crafting in a gear driven game, where the best equipment can only be found in high level instances?)
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Feb 11, 2008, 02:45 PM // 14:45
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#75
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by T. Drake
So why people do raids for all the l33t gear then?
What justifies all the grind to become a master smith if your stuff still "sucks" compared to all the imbalanced gear you get from raiding a dungeon?
(I know that WoW's crafting system is very well developed, but whats the purpose of crafting in a gear driven game, where the best equipment can only be found in high level instances?)
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Onesimplething...
The Burning Crusade and crafting not catching up
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Feb 11, 2008, 02:55 PM // 14:55
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#76
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Forge Runner
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If you are not in a strong raiding guild, the "Arena Rewards" give you top level equipment for relatively little investment in WoW. You do not even have to be a good arena player.
But for what? To stay competitive in PvP?
Oh well, their arena system and classes and item-based combat are not made for "competitive" high level PvP in my opinion. But their "Alliance Battle" style battlegrounds are a lot of fun.
You get PvP rewards so that your equipment is good enough to fight in higher level instances for even better equipment! :>
I like to call all EverQuest derivates "hamster treadmills", equipment and level driven games with tons of quests and grind.
Crafting does not pay in WoW. You shell out so much money to craft yourself some really supreme weapons that you probably got an even better item while grinding for the materials and money, as the stuff you need usually drops in high/highest level instances.
You can do some mid level crafting, but if you want to make some money, try alchemy, potions cost money and are in demand.
Otherwise I would really suggest mining and skinning or any combo of 2 gathering professions.
Last edited by Longasc; Feb 11, 2008 at 02:57 PM // 14:57..
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Feb 11, 2008, 02:57 PM // 14:57
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#77
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Hall Hero
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Quote:
Originally Posted by T. Drake
So why people do raids for all the l33t gear then?
What justifies all the grind to become a master smith if your stuff still "sucks" compared to all the imbalanced gear you get from raiding a dungeon?
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Maybe because they enjoy it?
Quote:
Originally Posted by Longasc
If you are not in a strong raiding guild, the "Arena Rewards" give you top level equipment for relatively little investment in WoW. You do not even have to be a good arena player.
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But they're littered with Resilience, which has incredibly little use in PvE. I'd rather not have useless stats on my raid gear.
Last edited by Bryant Again; Feb 11, 2008 at 03:00 PM // 15:00..
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Feb 11, 2008, 03:12 PM // 15:12
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#78
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by AuraofMana
Do what WOW did with the crafting and it's perfect.
*waits for flames*
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Correction:
Use WoW's crafting system without a waiting bar, and it will be perfect.
Crafting is awesome. Especially for casual players who don't have time to grind for the best gear, having the ability to make decent gear yourself is awesome.
It's much more satisfying to create your own weapon than to pick one off the ground as well.
For the argument that crafting is useless in WoW: several items are Bind on Equip that people will level up in Enchanting or Engineering just to get those items. That doesn't sound "useless" to me. Just because Blizzard hasn't made the best Blacksmith decisions, doesn't mean they won't at a later time.
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Feb 11, 2008, 04:12 PM // 16:12
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#79
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Wilds Pathfinder
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An interesting point was brought up earlier, Cape Designs.
If we could have stuff like that which are completely customizable yet player based, we could have the beginning of epic yet not uber 1377 and powarf00l gear.
Customizability for the sake of Aesthetics > Customizability for the sake of power
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